{"author_name":"hayate212","title":"layer_script_end","version":"1.0","height":"190","blog_url":"https://gms2.hateblo.jp/","categories":["Layer Functions"],"width":"100%","image_url":null,"blog_title":"Game Maker Studio 2 \u307e\u3068\u3081","description":"\u8aac\u660e \u3053\u306e\u95a2\u6570\u306f\u3001\u6307\u5b9a\u30ec\u30a4\u30e4\u30fc\u304c\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u3055\u308c\u305f\u5f8c\u306b\u547c\u3073\u51fa\u3059\u30b9\u30af\u30ea\u30d7\u30c8\u3092\u8a2d\u5b9a\u3059\u308b\u3053\u3068\u304c\u51fa\u6765\u307e\u3059\u3002 \u30b9\u30af\u30ea\u30d7\u30c8\u306e\u9069\u7528\u306f Room Creation Code \u307e\u305f\u306f \u30a4\u30f3\u30b9\u30bf\u30f3\u30b9\u306e Create Event/Room Start Event\u306b\u884c\u3046\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002 \u69cb\u6587 layer_script_end(layer_id, script) \u5f15\u6570 layer_id \u30ec\u30a4\u30e4\u30fcID \u53c8\u306f \u30ec\u30a4\u30e4\u30fc\u540d script \u8a2d\u5b9a\u3059\u308bScript Index \u623b\u308a\u5024 N / A \u95a2\u9023\u30ea\u30f3\u30af layer_script_end","provider_name":"Hatena Blog","url":"https://gms2.hateblo.jp/entry/layer_script_end","type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fgms2.hateblo.jp%2Fentry%2Flayer_script_end\" title=\"layer_script_end - Game Maker Studio 2 \u307e\u3068\u3081\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","published":"2018-09-21 19:25:43","author_url":"https://blog.hatena.ne.jp/hayate212/"}