{"width":"100%","height":"190","image_url":null,"description":"GLSL \u3067 float RGBA8 \u5909\u63db\u3059\u308b\u4f8b http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ http://www.ozone3d.net/blogs/lab/20080604/glsl-float-to-rgba8-encoder/ http://http.developer.nvidia.com/GPUGems/gpugems_ch12.html http://smt565.blogspot.jp/2011/04/bit-packing-depth-and-normals.html http:/\u2026","published":"2015-05-21 18:21:50","author_name":"gregory-igehy","categories":[],"blog_url":"https://gregory-igehy.hatenadiary.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fgregory-igehy.hatenadiary.com%2Fentry%2F2015%2F05%2F21%2F182150\" title=\"Notes of Encoding floats to RGBA at GLSL - Gregory Igehy\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://gregory-igehy.hatenadiary.com/entry/2015/05/21/182150","type":"rich","version":"1.0","provider_name":"Hatena Blog","title":"Notes of Encoding floats to RGBA at GLSL","blog_title":"Gregory Igehy","author_url":"https://blog.hatena.ne.jp/gregory-igehy/","provider_url":"https://hatena.blog"}