{"description":"Some notes of realtime shadows Poisson disk shadow blur ShaderX3 \"5.1 Poisson Shadow Blur by Jason Mitchell\" http://www.shaderx3.com/Tables%20of%20Content.htm Tutorial 16 : Shadow mapping http://www.opengl-tutorial.org/jp/intermediate-tutorials/tutorial-16-shadow-mapping/ \"Stochastic Sampling in Com\u2026","url":"https://gregory-igehy.hatenadiary.com/entry/2015/12/08/000330","type":"rich","blog_title":"Gregory Igehy","author_url":"https://blog.hatena.ne.jp/gregory-igehy/","blog_url":"https://gregory-igehy.hatenadiary.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fgregory-igehy.hatenadiary.com%2Fentry%2F2015%2F12%2F08%2F000330\" title=\"Some notes of realtime shadows - Gregory Igehy\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","version":"1.0","categories":[],"image_url":null,"title":"Some notes of realtime shadows","width":"100%","published":"2015-12-08 00:03:30","author_name":"gregory-igehy","height":"190","provider_name":"Hatena Blog"}