{"version":"1.0","image_url":null,"blog_url":"https://gregory-igehy.hatenadiary.com/","categories":[],"provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/gregory-igehy/","url":"https://gregory-igehy.hatenadiary.com/entry/2020/05/06/011917","title":"Notes of Ocean, Clouds","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fgregory-igehy.hatenadiary.com%2Fentry%2F2020%2F05%2F06%2F011917\" title=\"Notes of Ocean, Clouds - Gregory Igehy\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","description":"Notes of Ocean Creating Real-Time Oceans for Call of Duty: WWII https://www.sidefx.com/community/gdc-2018-presentations/ Houdini ocean shelf implementation in unreal https://www.youtube.com/watch?v=InNhHbN7cEk Notes of Clouds Cloudscape! - Houdini for Games https://www.youtube.com/watch?v=JsgSFCz6lT\u2026","blog_title":"Gregory Igehy","author_name":"gregory-igehy","provider_name":"Hatena Blog","published":"2020-05-06 01:19:17","height":"190","type":"rich"}