{"provider_url":"https://hatena.blog","height":"190","blog_title":"\u3046\u306b\u3066\u3043\u30d6\u30ed\u30b0","title":"\u3010Unity\u3011UIBehaviour \u306b\u3064\u3044\u3066","blog_url":"https://hacchi-man.hatenablog.com/","author_url":"https://blog.hatena.ne.jp/hacchi_man/","image_url":null,"published":"2020-10-13 22:00:00","provider_name":"Hatena Blog","width":"100%","author_name":"hacchi_man","categories":["Unity","UIBehaviour"],"type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhacchi-man.hatenablog.com%2Fentry%2F2020%2F10%2F13%2F220000\" title=\"\u3010Unity\u3011UIBehaviour \u306b\u3064\u3044\u3066 - \u3046\u306b\u3066\u3043\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","description":"MonoBehaviour \u3092\u7d99\u627f\u3057\u305f UIBehaviour \u3068\u3044\u3046\u30af\u30e9\u30b9\u304c\u5b58\u5728\u3059\u308b EventSystems.UIBehaviour - Unity \u30b9\u30af\u30ea\u30d7\u30c8\u30ea\u30d5\u30a1\u30ec\u30f3\u30b9 CanvasScaler \u3084 Graphic \u306a\u3069 uGUI \u3067\u5229\u7528\u3059\u308b\u30af\u30e9\u30b9\u306e\u591a\u304f\u306f\u3053\u308c\u3092\u7d99\u627f\u3057\u3066\u4f5c\u3089\u308c\u3066\u3044\u308b \u5b9f\u88c5\u3055\u308c\u3066\u3044\u308b\u30e1\u30bd\u30c3\u30c9\u306f\u4ee5\u4e0b\u306e\u901a\u308a\u3067\u57fa\u672c\u7684\u306b\u306f override \u3057\u3066\u5229\u7528\u3059\u308b Github \u306e\u30b3\u30fc\u30c9\u306f\u3053\u3061\u3089 uGUI/UIBehaviour.cs at 2017.1 \u00b7 Unity-Technologies/uGUI \u00b7 GitHub protected virtual void Awake() pr\u2026","url":"https://hacchi-man.hatenablog.com/entry/2020/10/13/220000"}