{"categories":[],"image_url":null,"height":"190","description":"\u4e45\u3057\u3076\u308a\u306bNVidia PhysX\u3092\u30c1\u30a7\u30c3\u30af\u3057\u3066\u307f\u3088\u3046\u3068\u601d\u3044, NVidia PhysX SDK2.8.3\u3092\u8a66\u3057\u3066\u307f\u307e\u3057\u305f.Training Programs\u304c\u5fa9\u6d3b\u3057\u3066\u3044\u307e\u3057\u305f. \u3042\u3068, Force fields\u3084Fluid, Soft Body\u306e\u30c7\u30e2\u304c\u8ffd\u52a0\u3055\u308c\u3066\u3044\u308b\u3088\u3046\u3067\u3059.[\u8ffd\u8a18] \u81ea\u5206\u3067NVidia PhysX SDK v2.8.3\u3092\u4f7f\u3063\u305f\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u3092\u4f5c\u3063\u3066\u307f\u305f\u306e\u3067\u3059\u304c, NxCreatePhysicsSDK()\u3092\u5b9f\u884c\u3057\u3066\u3082, NxPhysicsSDK*\u306eNULL\u30dd\u30a4\u30f3\u30bf\u304c\u8fd4\u3063\u3066\u304d\u3066\u3057\u307e\u3044\u307e\u3057\u305f. \u539f\u56e0\u306f, NVidia PhysX SDK v2.8.1\u306eVisual Studio\u306eV\u2026","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20100220%2F1266687385\" title=\"NVidia PhysX SDK2.8.3\u3092\u8a66\u3057\u3066\u307f\u307e\u3057\u305f - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","author_name":"hanecci","version":"1.0","type":"rich","width":"100%","published":"2010-02-20 02:36:25","title":"NVidia PhysX SDK2.8.3\u3092\u8a66\u3057\u3066\u307f\u307e\u3057\u305f","url":"https://hanecci.hatenadiary.org/entry/20100220/1266687385","blog_url":"https://hanecci.hatenadiary.org/"}