{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20100731%2F1280596856\" title=\"&quot;Reflective Shadow Maps&quot;\u306e\u6982\u8981 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":[],"author_name":"hanecci","type":"rich","title":"\"Reflective Shadow Maps\"\u306e\u6982\u8981","description":"\"Reflective Shadow Maps\"\u306e\u8ad6\u6587\u3092\u8aad\u3093\u3060\u306e\u3067, \u305d\u306e\u6982\u8981\u306b\u3064\u3044\u3066\u66f8\u304d\u305f\u3044\u3068\u601d\u3044\u307e\u3059. \"Reflective Shadow Maps\". Carsten Dachsbacher, Marc Stamminger. In Proceedings of the Symposium on Interactive 3D Graphics and Games, 203-231, 2005. \"Shadow Map\" \u3067\u306f, \u70b9\u5149\u6e90\u306e\u4f4d\u7f6e\u304b\u3089\u30b7\u30fc\u30f3\u3092\u63cf\u753b\u3057\u305f\u3068\u304d\u306e\u6df1\u5ea6\u60c5\u5831\u3092\u30c6\u30af\u30b9\u30c1\u30e3\u3068\u3057\u3066\u4fdd\u5b58\u3057\u307e\u3059. \u4e00\u65b9\u3067, \"Reflective Shadow Maps\"\u3067\u306f\u5f93\u6765\u306e \"Shado\u2026","width":"100%","provider_url":"https://hatena.blog","url":"https://hanecci.hatenadiary.org/entry/20100731/1280596856","author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2010-07-31 02:20:56","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20100801/20100801015533.jpg","provider_name":"Hatena Blog","version":"1.0","height":"190"}