{"width":"100%","url":"https://hanecci.hatenadiary.org/entry/20100813/1281716789","title":"\"Splatting Indirect Illumination\"\u306e\u6982\u8981","type":"rich","published":"2010-08-13 01:26:29","author_name":"hanecci","height":"190","image_url":null,"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20100813%2F1281716789\" title=\"&quot;Splatting Indirect Illumination&quot;\u306e\u6982\u8981 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","categories":[],"version":"1.0","description":"\u4eca\u56de\u306f\"Splatting Indirect Illumination\" \u306e\u8ad6\u6587\u3092\u8aad\u307f\u307e\u3057\u305f\u306e\u3067, \u305d\u306e\u6982\u8981\u306b\u3064\u3044\u3066\u7c21\u5358\u306b\u66f8\u304d\u307e\u3059. \"Splatting Indirect Illumination\", Carsten Dachsbacher, Marc Stamminger. In Proceedings of the Symposium on Interactive 3D Graphics and Games, 93-100, 2006. \u4e00\u8a00\u3067\u8a00\u3046\u3068, \"Reflective Shadow Maps\"\u3092\u6539\u826f\u3057\u3066, \u9045\u5ef6\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0\u306e\u65b9\u5f0f\u306b\u3088\u3063\u3066\u3088\u308a\u52b9\u7387\u7684\u306b\u9593\u63a5\u5149\u306e\u7167\u660e\u8a08\u7b97\u3092\u884c\u3046\u65b9\u6cd5\u3067\u3059\u2026"}