{"height":"190","width":"100%","description":"\u6d0b\u66f8\"GPU Pro\"\u306e\u8a18\u4e8b \"Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination\" \u3092\u8aad\u307f\u307e\u3057\u305f\u306e\u3067, \u305d\u306e\u6982\u8981\u306b\u3064\u3044\u3066\u66f8\u304d\u307e\u3059. \"Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination\". Chris Wyman, Greg Nichols, Jeremy Shopf. GPU Pro. 2009. \u3053\u306e\u8a18\u4e8b\u306f Reflective Shadow Maps \u306b\u3088\u308b\u9593\u63a5\u7167\u660e\u306e\u8a08\u7b97\u3092\u6539\u826f\u3057\u305f\u6280\u6cd5\u3092\u7d39\u4ecb\u3057\u305f\u3082\u306e\u306a\u306e\u3067\u2026","type":"rich","title":"\"Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination\" \u306e\u6982\u8981","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20100821%2F1282406406\" title=\"&quot;Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination&quot; \u306e\u6982\u8981 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20100821/1282406406","provider_name":"Hatena Blog","categories":[],"published":"2010-08-21 01:00:06","version":"1.0","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","image_url":null,"provider_url":"https://hatena.blog","author_name":"hanecci"}