{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20101016%2F1287253719\" title=\"GeometryShader \u3067, Phong Tessellation \u3092\u5b9f\u88c5\u3057\u3066\u307f\u307e\u3057\u305f - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","author_name":"hanecci","type":"rich","provider_url":"https://hatena.blog","categories":[],"width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","title":"GeometryShader \u3067, Phong Tessellation \u3092\u5b9f\u88c5\u3057\u3066\u307f\u307e\u3057\u305f","blog_url":"https://hanecci.hatenadiary.org/","published":"2010-10-16 03:28:39","version":"1.0","url":"https://hanecci.hatenadiary.org/entry/20101016/1287253719","height":"190","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20101017/20101017032029.jpg","description":"DirectX11 \u3067 Geometry Shader \u3092\u4f7f\u3063\u3066, Phong Tessellation \u3092\u5b9f\u88c5\u3057\u3066\u307f\u307e\u3057\u305f. \u53c2\u8003\u6587\u732e Phong Tessellation http://perso.telecom-paristech.fr/~boubeke/papers/PhongTessellation/PhongTessellation.pdf Dynamic Patch Tessellation http://wiki.gamedev.net/index.php/D3DBook:Dynamic_Patch_Tessellation \u307e\u305f, \u30c7\u30e2\u306e\u5b9f\u884c\u74b0\u5883\u306f\u4ee5\u4e0b\u306e\u3088\u3046\u306b\u306a\u3063\u3066\u307e\u3059. P\u2026","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0"}