{"version":"1.0","provider_name":"Hatena Blog","author_name":"hanecci","type":"rich","provider_url":"https://hatena.blog","height":"190","published":"2011-03-02 15:44:43","url":"https://hanecci.hatenadiary.org/entry/20110302/1299048283","categories":[],"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","description":"\u30b2\u30fc\u30e0\u7269\u7406\u95a2\u9023\u306e\u30c9\u30ad\u30e5\u30e1\u30f3\u30c8\u3078\u306e\u30ea\u30f3\u30af\u3092\u3044\u304f\u3064\u304b\u7d39\u4ecb\u3057\u3066\u304a\u304d\u307e\u3059.I have introduced some links of game physics documents below. Essential Math for game programmers http://www.essentialmath.com/ Game Physics Pearls http://www.amazon.com/Game-Physics-Pearls-Gino-Bergen/dp/1568814747 Erin Catto \"Soft Constraints\" http://code.google.co\u2026","title":"\u30b2\u30fc\u30e0\u7269\u7406\u95a2\u9023\u306e\u30ea\u30f3\u30af ( Game physics related links )","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20110302%2F1299048283\" title=\"\u30b2\u30fc\u30e0\u7269\u7406\u95a2\u9023\u306e\u30ea\u30f3\u30af ( Game physics related links ) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","width":"100%","blog_url":"https://hanecci.hatenadiary.org/"}