{"url":"https://hanecci.hatenadiary.org/entry/20110312/1299895403","author_name":"hanecci","image_url":null,"height":"190","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2011-03-12 11:03:23","version":"1.0","description":"Carmack: Direct3D is now better than OpenGL http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/1 id \u30bd\u30d5\u30c8\u30a6\u30a7\u30a2\u306e\u30b8\u30e7\u30f3\u30fb\u30ab\u30fc\u30de\u30c3\u30af\u304c D3D \u306f OpenGL \u306e API \u3088\u308a\u3082\u826f\u3044\u3068\u8a00\u3063\u3066\u3044\u308b\u8a18\u4e8b\u304c\u3042\u308a\u307e\u3057\u305f. \u7406\u7531\u306b\u3064\u3044\u3066\u306f, D3D \u306b\u95a2\u3057\u3066\u306f API \u3092\u826f\u304f\u3059\u308b\u305f\u3081\u306b\u4e92\u63db\u6027\u3092\u65ad\u3061\u5207\u308b\u3088\u3046\u306a\u5927\u80c6\u306a\u5909\u66f4\u3092\u3057\u3066, \u3069\u3093\u3069\u3093\u6539\u5584\u3057\u3066\u3044\u304f\u304b\u3089\u3067\u3059. \u305d\u308c\u306b\u3088\u3063\u3066, \u4f8b\u3048\u3070, D3D11 \u306b\u5c0e\u5165\u3055\u308c\u305f\u30b3\u30de\u30f3\u30c9\u30ea\u30b9\u30c8\u3084 deferred conte\u2026","categories":[],"width":"100%","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","type":"rich","author_url":"https://blog.hatena.ne.jp/hanecci/","title":"Carmack: Direct3D is now better than OpenGL","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20110312%2F1299895403\" title=\"Carmack: Direct3D is now better than OpenGL - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}