{"provider_url":"https://hatena.blog","url":"https://hanecci.hatenadiary.org/entry/20110316/1300286151","blog_url":"https://hanecci.hatenadiary.org/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","height":"190","image_url":null,"width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20110316%2F1300286151\" title=\"DirectX HLSL intrinsic functions for Shader Model 5.0 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","title":"DirectX HLSL intrinsic functions for Shader Model 5.0","categories":[],"author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","published":"2011-03-16 23:35:51","description":"Shader Model 5.0 \u306b\u5bfe\u5fdc\u3057\u305f DirectX HLSL \u3060\u3068, Compute Shader \u7528\u306b\u30a2\u30c8\u30df\u30c3\u30af\u64cd\u4f5c\u3084\u30b9\u30ec\u30c3\u30c9\u3084\u30b0\u30eb\u30fc\u30d7\u306e\u540c\u671f\u3092\u884c\u3046\u305f\u3081\u306e\u95a2\u6570\u304c\u30b5\u30dd\u30fc\u30c8\u3055\u308c\u3066\u3044\u307e\u3059. DirectX HLSL intrinsic functions for Shader Model 5.0 supports atomic functions and barrier operations for group and threads used for Compute Shader. DirectX HLSL Intrinsic Functions http://msdn.microso\u2026","version":"1.0"}