{"categories":[],"url":"https://hanecci.hatenadiary.org/entry/20110328/1301317018","author_name":"hanecci","blog_url":"https://hanecci.hatenadiary.org/","image_url":null,"description":"Kinect \u3067\u4f7f\u7528\u3055\u308c\u3066\u3044\u308b\u6df1\u5ea6\u753b\u50cf\u304b\u3089\u4eba\u306e\u59ff\u52e2\u3092\u8a8d\u8b58\u3059\u308b\u6280\u8853\u306e\u8ad6\u6587\u3067\u3059.The link below is a paper of Real-Time Human Pose Recognition by depth image used in Kinect. Real-Time Human Pose Recognition in Parts from Single Depth Images. Jamie Shotton Andrew Fitzgibbon Mat Cook Toby Sharp Mark Finocchio http://research.microsoft.com/pubs\u2026","width":"100%","type":"rich","provider_url":"https://hatena.blog","title":"Real-Time Human Pose Recognition in Parts from Single Depth Images ( Technique used in Kinect )","published":"2011-03-28 21:56:58","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20110328%2F1301317018\" title=\"Real-Time Human Pose Recognition in Parts from Single Depth Images ( Technique used in Kinect ) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190"}