{"categories":[],"title":"PN triangles tessellation at DirectX11 with deer model","url":"https://hanecci.hatenadiary.org/entry/20110704/1309807216","description":"I have implemented PN Triangles at DirectX11 before.\u524d\u56de, PN Triangles \u3092 DirectX11 \u3067\u5b9f\u88c5\u3057\u307e\u3057\u305f.http://d.hatena.ne.jp/hanecci/20110703/1309699252 This time, I have applied it against a deer model ( vertex 855, triangles 1208 ). Vertex position data and normal data in object coordinate are sent to the verte\u2026","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20110705/20110705041515.jpg","type":"rich","width":"100%","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20110704%2F1309807216\" title=\"PN triangles tessellation at DirectX11 with deer model - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","blog_url":"https://hanecci.hatenadiary.org/","published":"2011-07-04 04:20:16","height":"190"}