{"title":"Simple way to write a custom build rules for HLSL at Visual Studio","blog_url":"https://hanecci.hatenadiary.org/","image_url":null,"published":"2011-09-24 21:27:38","width":"100%","provider_name":"Hatena Blog","description":"This article explains how to add a custom build rule for HLSL at Visual Studio in a simple way. At first, you should add fxc.exe directory path to the PATH environment variable. C:\\Program Files (x86)\\Microsoft DirectX SDK (June 2010)\\Utilities\\bin\\x86Next, write the following line at \"Property->Cus\u2026","height":"190","url":"https://hanecci.hatenadiary.org/entry/20110924/1316867258","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20110924%2F1316867258\" title=\"Simple way to write a custom build rules for HLSL at Visual Studio - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":[],"provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_name":"hanecci","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich"}