{"author_name":"hanecci","height":"190","type":"rich","width":"100%","url":"https://hanecci.hatenadiary.org/entry/20120108","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2012-01-08 00:00:00","categories":[],"description":"For developers Gpu Gems3, Chapter 24. The Importance of Being Linear http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html Charles Poynton's Web page. Gamma FAQ. http://www.poynton.com/GammaFAQ.html Gamma error in picture scaling http://www.4p8.com/eric.brasseur/gamma.html Why Do Images Appea\u2026","blog_url":"https://hanecci.hatenadiary.org/","image_url":null,"provider_url":"https://hatena.blog","title":"Linear lighting, gamma correction related links ( \u30ea\u30cb\u30a2\u30e9\u30a4\u30c6\u30a3","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/hanecci/","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20120108\" title=\"Linear lighting, gamma correction related links ( \u30ea\u30cb\u30a2\u30e9\u30a4\u30c6\u30a3 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}