{"version":"1.0","provider_name":"Hatena Blog","categories":[],"type":"rich","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","author_name":"hanecci","width":"100%","height":"190","title":"Light Prepass test in Direct3D11 (1)","description":"I have modified my program to use diffuse albedo texture when I do light prepass in Direct3D11. I have not added the specular lighting terms at current.Next, I will add specular lighting to this test program","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20120227/20120227032624.jpg","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20120226\" title=\"Light Prepass test in Direct3D11 (1) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2012-02-26 00:00:00","url":"https://hanecci.hatenadiary.org/entry/20120226","author_url":"https://blog.hatena.ne.jp/hanecci/"}