{"categories":[],"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","type":"rich","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20120312/20120312081342.jpg","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","width":"100%","provider_name":"Hatena Blog","description":"MSDN dgsl Reference MSDN Working with Shader ( In English ) http://msdn.microsoft.com/en-us/library/hh315733(v=vs.110).aspx MSDN dgsl ( In Japanese ) http://msdn.microsoft.com/ja-jp/library/hh315733(v=vs.110).aspx I have made a simple bump mapping shader tree at Visual Studio 11 beta using dgsl. Her\u2026","url":"https://hanecci.hatenadiary.org/entry/20120311/1331492457","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20120311%2F1331492457\" title=\"Playing with &quot;designing shader programs&quot;(dgsl) in Visual Studio 11 beta (0) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","title":"Playing with \"designing shader programs\"(dgsl) in Visual Studio 11 beta (0)","published":"2012-03-11 04:00:57","height":"190"}