{"title":" About Z-Buffer related graphics techniques","image_url":null,"width":"100%","height":"190","published":"2012-03-11 04:00:58","type":"rich","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20120311/p1","provider_url":"https://hatena.blog","categories":[],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20120311%2Fp1\" title=\" About Z-Buffer related graphics techniques - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","description":"Z \u30d0\u30c3\u30d5\u30a1\u95a2\u9023\u306e\u6280\u8853\u306b\u3064\u3044\u3066\u65e5\u672c\u8a9e\u3067\u7c21\u5358\u306b\u8aac\u660e\u3057\u3088\u3046\u3068\u601d\u3044\u307e\u3059. References ATI Radeon HyperZ Technology. Steve Morein http://www.graphicshardware.org/previous/www_2000/presentations/ATIHot3D.pdf Depth In-depth. Emil Persson http://developer.amd.com/wordpress/media/2012/10/Depth_in-depth.pdf Clever Shader Tricks v1.01 Nick Thibie\u2026","provider_name":"Hatena Blog","version":"1.0"}