{"title":"SSAO test with Direct3D11","description":"I tried to implement SSAO with Direct3D11. These result looks like a depth based edge detection.","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20121010/20121010004704.jpg","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","height":"190","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","url":"https://hanecci.hatenadiary.org/entry/20120930","type":"rich","author_name":"hanecci","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20120930\" title=\"SSAO test with Direct3D11 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","provider_name":"Hatena Blog","version":"1.0","categories":[],"published":"2012-09-30 00:00:00"}