{"width":"100%","categories":[],"title":"About \"Precomputed Local Radiance Transfer for Real-Time Lighting Design\"","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","published":"2012-12-31 00:00:00","height":"190","url":"https://hanecci.hatenadiary.org/entry/20121231/p1","version":"1.0","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20121231/20121231205926.jpg","description":"The paper \"Precomputed Local Radiance Transfer for Real-Time Lighting Design\" extends precomputed radiance transfer (PRT) for distance lighting to local lighting.This is done by following steps. 0. Dense uniform sampling of light sources in the scene. 1. Precompute the exitant radiance representatio\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20121231%2Fp1\" title=\"About &quot;Precomputed Local Radiance Transfer for Real-Time Lighting Design&quot; - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","author_name":"hanecci","type":"rich","provider_url":"https://hatena.blog"}