{"image_url":null,"blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","published":"2013-01-01 00:00:01","provider_name":"Hatena Blog","categories":[],"height":"190","width":"100%","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20130101/p2","title":" A simple windows batch file to compile HLSL shaders with DirectX11 SDK","description":"@echo off rem //------------------------------------------------------------ rem // rem // DirectX11 HLSL \u30b7\u30a7\u30fc\u30c0\u3092\u30b3\u30f3\u30d1\u30a4\u30eb\u3059\u308b\u30d0\u30c3\u30c1\u30d5\u30a1\u30a4\u30eb rem // rem //------------------------------------------------------------ rem fxc.exe \u306e\u5834\u6240 set SHADER_COMPILER=\"C:\\Program Files (x86)\\Microsoft DirectX SDK (June 2010)\\Utilit\u2026","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20130101%2Fp2\" title=\" A simple windows batch file to compile HLSL shaders with DirectX11 SDK - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","type":"rich"}