{"version":"1.0","description":"\u6982\u8981 \u4ee5\u524d\u306b\u8efd\u304f Unreal Engine4(\u30a2\u30f3\u30ea\u30a2\u30eb\u30a8\u30f3\u30b8\u30f34)\u306e\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0\u306b\u3064\u3044\u3066\u8aac\u660e\u3057\u307e\u3057\u305f. (http://d.hatena.ne.jp/hanecci/20130719) \u3053\u308c\u306b\u95a2\u9023\u3057\u3066 SIGGRAPH 2013 \u3067\u3088\u308a\u5b8c\u5168\u306a\u8cc7\u6599\u304c\u516c\u958b\u3055\u308c\u307e\u3057\u305f\u306e\u3067, \u3053\u306e\u8a18\u4e8b\u3067\u306f \"Real Shading in Unreal Engine 4\" SIGGRAPH 2013 \u306b\u3064\u3044\u3066\u8aac\u660e\u3057\u307e\u3059. \u53c2\u8003\u6587\u732e Unreal Engine4 \u306e\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0. \"Real Shading in Unreal Engine 4\". Brian Karis. SIGGRAPH 2013 Cour\u2026","published":"2013-07-27 00:00:00","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20130728/20130728005725.jpg","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20130727%2Fp2\" title=\"&quot;Unreal Engine4 \u306e\u30ea\u30a2\u30eb\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0&quot; (SIGGRAPH 2013)\u306e\u8aac\u660e - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","height":"190","categories":[],"url":"https://hanecci.hatenadiary.org/entry/20130727/p2","type":"rich","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","title":"\"Unreal Engine4 \u306e\u30ea\u30a2\u30eb\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0\" (SIGGRAPH 2013)\u306e\u8aac\u660e","author_name":"hanecci"}