{"description":"\u6982\u8981 \u30b2\u30fc\u30e0\u3067\u306e\u30c7\u30a3\u30d5\u30a1\u30fc\u30c9\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u306e G-Buffer \u306e\u60c5\u5831\u306b\u3064\u3044\u3066\u7c21\u5358\u306b\u307e\u3068\u3081\u3066\u307f\u307e\u3057\u305f. \u30c7\u30a3\u30d5\u30a1\u30fc\u30c9\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0\u306e G-Buffer Uncharted 4 http://advances.realtimerendering.com/s2016/index.html UE4 https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/index.html FrostBite Ryse inFAMOUS Second Son \"Lords of the Fallen\" Dig\u2026","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20160912/20160912231316.png","url":"https://hanecci.hatenadiary.org/entry/20130818/p1","published":"2013-08-18 00:00:00","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20130818%2Fp1\" title=\" About G-Buffers in Games (JP: \u30b2\u30fc\u30e0\u3067\u306eG-Buffer) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","title":" About G-Buffers in Games (JP: \u30b2\u30fc\u30e0\u3067\u306eG-Buffer)","author_name":"hanecci","type":"rich","width":"100%","provider_name":"Hatena Blog","height":"190","version":"1.0","categories":["GAME_GFX","SHADER"]}