{"version":"1.0","image_url":null,"title":" Link collection of ray marching on the GPU","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131005%2Fp1\" title=\" Link collection of ray marching on the GPU - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","categories":[],"url":"https://hanecci.hatenadiary.org/entry/20131005/p1","width":"100%","type":"rich","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","blog_url":"https://hanecci.hatenadiary.org/","author_name":"hanecci","published":"2013-10-05 00:00:00","description":"By Inigo Quilez Slides and articles \"Rendering Worlds with Two Triangles with raytracing on the GPU in 4096 bytes\" http://www.iquilezles.org/www/material/nvscene2008/rwwtt.pdf \"Raymarching distance fields\" http://www.iquilezles.org/www/articles/raymarchingdf/raymarchingdf.htm \"Modeling with distance\u2026"}