{"categories":[],"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","width":"100%","blog_url":"https://hanecci.hatenadiary.org/","height":"190","url":"https://hanecci.hatenadiary.org/entry/20131012/p1","image_url":null,"author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2013-10-12 00:00:00","version":"1.0","provider_name":"Hatena Blog","type":"rich","title":" Link collection of multi-resolution rendering techniques","description":"Brief This is a link collection of multi-resolution rendering techniques for GPU optimization. ( In japanese : GPU \u306e\u6700\u9069\u5316\u306e\u305f\u3081\u306b, \u8907\u6570\u306e\u89e3\u50cf\u5ea6\u306e\u30ec\u30f3\u30c0\u30fc\u30d0\u30c3\u30d5\u30a1\u3092\u5229\u7528\u3057\u305f\u63cf\u753b\u30c6\u30af\u30cb\u30c3\u30af\u306e\u30ea\u30f3\u30af\u96c6\u3067\u3059. ) Multi-Resolution Lighting \"Multi-Resolution Deferred Shading\" Hyunwoo Ki. Game programming gems8 (p36\u301cp41) http://www.slideshare.net/Yatt\u2026","author_name":"hanecci","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131012%2Fp1\" title=\" Link collection of multi-resolution rendering techniques - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog"}