{"provider_url":"https://hatena.blog","image_url":null,"version":"1.0","description":"Reference Book: \"Real-Time Shadows\" Appendix E: More For Less Deferred Shading and Upsampling http://www.crcpress.com/product/isbn/9781568814384 Temporal coherence methods for realtime rendering \"A Survey on Temporal Coherence Methods in Real-Time Rendering\" Daniel Scherzer, Lei Yang, Oliver Mattaus\u2026","height":"190","width":"100%","type":"rich","author_url":"https://blog.hatena.ne.jp/hanecci/","categories":["GAME_GFX","BIB"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131019%2Fp1\" title=\" Link collection of temporal coherence methods for realtime rendering - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","title":" Link collection of temporal coherence methods for realtime rendering","published":"2013-10-19 00:00:00","blog_url":"https://hanecci.hatenadiary.org/","author_name":"hanecci","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20131019/p1"}