{"title":" Link collection of fast GPU filtering techniques for averaging pixel values","provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2013-10-19 00:00:01","type":"rich","provider_name":"Hatena Blog","height":"190","version":"1.0","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","image_url":null,"url":"https://hanecci.hatenadiary.org/entry/20131019/p2","width":"100%","author_name":"hanecci","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131019%2Fp2\" title=\" Link collection of fast GPU filtering techniques for averaging pixel values - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["BIB","GAME_GFX"],"description":"Reference Book: \"Real-Time Shadows\" Appendix D: Fast GPU Filtering Techniques http://www.crcpress.com/product/isbn/9781568814384 Techniques Mipmap N-Buffer http://maverick.inria.fr/Publications/2005/Dec05/final-electronic.pdf Multiscale Map https://mpi-inf.mpg.de/~mschwarz/papers/bmss-eg07.pdf Y Map\u2026"}