{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131019%2Fp4\" title=\" Link collection of tile based deferred shading - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" Link collection of tile based deferred shading","provider_name":"Hatena Blog","image_url":null,"provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","description":"\"Deferred Lighting and Post Processing on PlayStation3\" Matt Swoboda http://www.slideserve.com/mead/deferred-lighting-and-post-processing-on-playstation-3 \"Screen-Space Classification for Efficient Deferred Shading\" Balor King, Matthew Ritchie, George Parrish http://www2.disney.co.uk/cms_res/blackro\u2026","categories":["LIGHTING","GAME_GFX","BIB"],"published":"2013-10-19 00:00:03","url":"https://hanecci.hatenadiary.org/entry/20131019/p4","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","type":"rich","width":"100%","author_name":"hanecci","height":"190"}