{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131019%2Fp6\" title=\" NVidia GI works \u306b\u3064\u3044\u3066 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20131020/20131020045242.jpg","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20131019/p6","published":"2013-10-19 00:00:07","categories":["MIDDLEWARE","GI"],"provider_url":"https://hatena.blog","height":"190","description":"NVidia \u306b\u3088\u308b\u30c0\u30a4\u30ca\u30df\u30c3\u30af\u306a GI \u306e\u30bd\u30ea\u30e5\u30fc\u30b7\u30e7\u30f3(?)\u3067\u3059. \u30c7\u30a3\u30d5\u30e5\u30fc\u30ba\u9593\u63a5\u5149, \u30b9\u30da\u30ad\u30e5\u30e9\u9593\u63a5\u5149, \u30de\u30c6\u30ea\u30a2\u30eb\u306e\u30a8\u30df\u30c3\u30b7\u30e7\u30f3\u306b\u5bfe\u5fdc\u3057\u3066\u3044\u308b\u305d\u3046\u3067\u3059. NVidia \u306e Cyril Crassin \u306e Twitter \u306b\u3088\u308b\u3068, Voxel Cone Tracing \u3092\u5229\u7528\u3057\u3066\u3044\u308b\u305d\u3046\u3067\u3059. Introducing NVIDIA GameWorks https://developer.nvidia.com/content/introducing-nvidia-gameworks","version":"1.0","author_name":"hanecci","width":"100%","title":" NVidia GI works \u306b\u3064\u3044\u3066","type":"rich"}