{"height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131019%2Fp8\" title=\" Link collection of tile based forward shading - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","title":" Link collection of tile based forward shading","author_name":"hanecci","published":"2013-10-19 00:00:04","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20131019/p8","type":"rich","provider_url":"https://hatena.blog","image_url":null,"width":"100%","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","version":"1.0","categories":["GAME_GFX","BIB","LIGHTING"],"description":"\"Tiled Rendering Showdown: Forward ++ vs Deferred Rendering\" (Jason Stewart and Gareth Thomas) GDC2013 http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/04/TiledRenderingShowdown_ForwardPlusPlusVsDeferredRendering.ppsx \"Forward+ Rendering for Next Gen GPUs\" Develop Brighton 2013 http://amd\u2026"}