{"provider_url":"https://hatena.blog","author_name":"hanecci","height":"190","title":"\u4f5c\u6210\u4e2d Temporal SSAO \u306e\u30e1\u30e2","width":"100%","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20131112/p1","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131112%2Fp1\" title=\"\u4f5c\u6210\u4e2d Temporal SSAO \u306e\u30e1\u30e2 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"\u6982\u8981 Temporal SSAO \u306e\u30e1\u30e2\u3067\u3059. \u4e3b\u306b\u30d7\u30ed\u30b0\u30e9\u30de\u5411\u3051\u306e\u5185\u5bb9\u3067\u3059. \u3053\u306e\u8a18\u4e8b\u306f\u4f5c\u6210\u4e2d\u3067\u3059. \u53c2\u8003\u6587\u732e \"Stable SSAO in Battlefield 3 with Selective Temporal Filtering\" EA DICE. GDC 2012. http://dice.se/wp-content/uploads/GDC12_Stable_SSAO_In_BF3_With_STF.pdf \"High Quality Screen Space Ambient Occlusion using Temporal Coherence\" http://www.cg.tu\u2026","published":"2013-11-12 00:00:00","categories":[],"type":"rich","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20131113/20131113034007.jpg","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","version":"1.0"}