{"description":"\"Playing with Real-Time Shadows\" Nikolas Kasyan. Cyrtek. SIGGRAPH 2013 http://www.realtimeshadows.com/sites/default/files/Playing%20with%20Real-Time%20Shadows_0.pdf \"The Art and Technology behind Crysis 3\" FMX 2013. http://www.crytek.com/download/fmx2013_c3_art_tech_donzallaz_sousa.pdf \"Shining the \u2026","url":"https://hanecci.hatenadiary.org/entry/20131125/p2","type":"rich","height":"190","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" Link collection of SSDO in games","image_url":null,"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131125%2Fp2\" title=\" Link collection of SSDO in games - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","blog_url":"https://hanecci.hatenadiary.org/","published":"2013-11-25 00:00:01","author_name":"hanecci","categories":["GAME_GFX","BIB"],"width":"100%"}