{"provider_url":"https://hatena.blog","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131125%2Fp3\" title=\" Link collection of light probes - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20131125/p3","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":null,"title":" Link collection of light probes","description":"In games \"Rendering in Cars 2 \" \"Deferred Rendering in Killzone 2\" \"The PS3's SPUs in th Real World\" A Killzone2 Case Study \"Rendering Techniques in Split/Second\" \"Unreal Engine LightMass\" \"Lightmass Static Global Illumination\" FOX Engine @ GDC 2013 http://www.4gamer.net/games/209/G020941/2013032910\u2026","author_name":"hanecci","categories":["BIB","GI"],"version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","published":"2013-11-25 00:00:02","blog_url":"https://hanecci.hatenadiary.org/","height":"190","provider_name":"Hatena Blog"}