{"type":"rich","description":"\u6982\u8981 \u3060\u3044\u3076\u51fa\u9045\u308c\u3066\u3044\u307e\u3059\u304c, \u4e0b\u306e\u8cc7\u6599\u3092\u8aad\u307f\u307e\u3057\u305f. \"Advanced Procedural Rendering in DirectX 11\" Matt Swoboda. GDC 2012. http://directtovideo.wordpress.com/2012/03/15/get-my-slides-from-gdc2012/ \u8cc7\u6599\u306e\u5185\u5bb9\u306e\u6d41\u308c Signed Distance Field \u3092\u4f7f\u3063\u305f\u30d7\u30ea\u30df\u30c6\u30a3\u30d6\u56f3\u5f62\u306e\u63cf\u753b \u4e09\u89d2\u5f62\u304b\u3089 GPU \u3067 Signed Distance Field \u3092\u4f5c\u308b \u30d1\u30fc\u30c6\u30a3\u30af\u30eb\u5411\u3051\u306e Signed Distance Field Signed Dist\u2026","version":"1.0","author_name":"hanecci","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog","height":"190","provider_name":"Hatena Blog","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20131211/20131211230700.jpg","url":"https://hanecci.hatenadiary.org/entry/20131211/p1","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131211%2Fp1\" title=\" GDC2012 \u201dAdvanced Procedural Rendering in DX11\u201d\u306e\u30e1\u30e2 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2013-12-11 00:00:00","categories":[],"title":" GDC2012 \u201dAdvanced Procedural Rendering in DX11\u201d\u306e\u30e1\u30e2","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0"}