{"blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","description":"In games Volumetric Shadows in \"Killzone: Shadow Fall Demo Postmortem\" 2013 http://www.slideshare.net/guerrillagames/killzone-shadow-fall-demo-postmortem \"Playing with Real-Time Shadows\" Nikolas Kasyan. Crytek. SIGGRAPH 2013 http://www.crytek.com/download/Playing%20with%20Real-Time%20Shadows.pdf \"Vo\u2026","author_url":"https://blog.hatena.ne.jp/hanecci/","categories":[],"published":"2013-12-15 00:00:00","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131215%2Fp1\" title=\" Link collection of particle and volumetric shadows - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","image_url":null,"provider_name":"Hatena Blog","width":"100%","title":" Link collection of particle and volumetric shadows","type":"rich","url":"https://hanecci.hatenadiary.org/entry/20131215/p1","author_name":"hanecci"}