{"blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20131226/p1","type":"rich","width":"100%","title":" Interesting sessions in GDC2014","published":"2013-12-26 00:00:00","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20131226%2Fp1\" title=\" Interesting sessions in GDC2014 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","version":"1.0","provider_name":"Hatena Blog","categories":[],"height":"190","image_url":null,"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","description":"Graphics \"Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics\" Bartlomiej Wronski | 3D Programmer, Ubisoft Montreal http://schedule.gdconf.com/session-id/826051 Contents deferred normalized irradiance probes volumetric fog Atmospheric and Material effects(GPU-simulated rain), screenspace ref\u2026"}