{"blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140106%2Fp1\" title=\" Link collection of filtering normal maps - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"\"Linear Efficient Antialiased Displacement and Reflectance Mapping\" Jonathan Dupuy, Eric Heitz a,, Jean-Claude Iehl 1Pierre Poulin, Fabrice Neyret, Victor Ostromoukhov. ACM Transactions on Graphics 32, 6 (2013) Article No. 211 http://hal.inria.fr/docs/00/86/00/34/PDF/LEADRmapping.pdf \"Crafting a Nex\u2026","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20140106/p1","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","published":"2014-01-06 00:00:00","image_url":null,"title":" Link collection of filtering normal maps","author_name":"hanecci","version":"1.0","categories":["GAME_GFX","BIB"],"height":"190","type":"rich","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/"}