{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2014-01-24 00:00:00","categories":[],"width":"100%","blog_url":"https://hanecci.hatenadiary.org/","author_name":"hanecci","type":"rich","provider_url":"https://hatena.blog","url":"https://hanecci.hatenadiary.org/entry/20140124/p1","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140124%2Fp1\" title=\" &quot;OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)&quot; - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"http://www.amazon.com/gp/product/0321773039/ memo (In Japanese) \u3053\u306e\u672c\u306f 2013/3/30 \u306b\u767a\u58f2\u3055\u308c\u305f OpenGL 4.3 \u306e\u8d64\u672c\u3067\u3059. \u76ee\u6b21\u3092\u898b\u308b\u3068, SSBO(Shader Storage Buffer Objects), \u30a2\u30c8\u30df\u30c3\u30af\u64cd\u4f5c\u3084\u540c\u671f, \u30c6\u30c3\u30bb\u30ec\u30fc\u30b7\u30e7\u30f3\u30b7\u30a7\u30fc\u30c0, \u30b3\u30f3\u30d4\u30e5\u30fc\u30c8\u30b7\u30a7\u30fc\u30c0\u3068\u3044\u3063\u305f\u5185\u5bb9\u304c\u8f09\u3063\u3066\u3044\u307e\u3059.","height":"190","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","image_url":"http://ecx.images-amazon.com/images/I/51sjt7P4dAL._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA300_SH20_OU01_.jpg","title":" \"OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)\"","provider_name":"Hatena Blog"}