{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140211%2Fp1\" title=\" Some GPU ray tracers - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","published":"2014-02-11 00:00:01","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","blog_url":"https://hanecci.hatenadiary.org/","image_url":null,"description":"\"GPU ray tracer at NVidia's website\" \u8aac\u660e(In Japanese) NVidia \u306eweb \u30b5\u30a4\u30c8\u306b GPU ray tracer \u306e\u4e00\u89a7\u304c\u3042\u3063\u305f\u306e\u3067, \u305d\u306e\u7d39\u4ecb\u3067\u3059. NVidia Optix, Arion, FurryBall, Lightworks, Octane, V-Ray \u3042\u305f\u308a\u304c\u30b5\u30dd\u30fc\u30c8\u3057\u3066\u3044\u308b\u3088\u3046\u3067\u3059. \u53c2\u8003\u6587\u732e The State of Rendering \u2013 Part 1 By Mike Seymour @ fxguide https://www.fxguide.com/featured/the-state-of-rendering/ \u2026","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20140211/p1","categories":["BIB","CG"],"title":" Some GPU ray tracers","provider_url":"https://hatena.blog","type":"rich","width":"100%"}