{"image_url":null,"blog_url":"https://hanecci.hatenadiary.org/","description":"\"Dynamic Ambient Occlusion and Indirect Lighting\" http://http.download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch14.pdf \"Point-based Global Illumination for Film Production\" (Christensen) SIGGRAPH 2010 slides : http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-03-per_christensen-slides.pdf pa\u2026","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20140224/p1","categories":["BIB","GI"],"title":" Some links of Point or Surfel based global illumination","provider_url":"https://hatena.blog","type":"rich","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140224%2Fp1\" title=\" Some links of Point or Surfel based global illumination - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","published":"2014-02-24 00:00:00","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog"}