{"height":"190","version":"1.0","url":"https://hanecci.hatenadiary.org/entry/20140226/p1","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","description":"http://www.edge-online.com/news/lens-flair-the-astronauts-on-why-photogrammetry-could-revolutionise-game-making-for-small-teams/ The game studio named \"The Astronauts\" uses Agisoft PhotoScan to create textured 3d models.","image_url":"http://media.edge-online.com/wp-content/uploads/edgeonline/2014/02/Astronauts.jpg","width":"100%","categories":["ART","GAME_GFX"],"published":"2014-02-26 00:00:00","title":" Using photogrammetry for creating game assets by The Astronauts","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140226%2Fp1\" title=\" Using photogrammetry for creating game assets by The Astronauts - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","author_name":"hanecci"}