{"height":"190","width":"100%","version":"1.0","image_url":null,"provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","categories":["GDC","MATH"],"type":"rich","published":"2014-03-24 00:00:02","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_name":"Hatena Blog","title":" \"Math for Game Programmers: Inverse Kinematics\" Gino van den Bergen @ GDC2014","url":"https://hanecci.hatenadiary.org/entry/20140324/p3","blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140324%2Fp3\" title=\" &quot;Math for Game Programmers: Inverse Kinematics&quot; Gino van den Bergen @ GDC2014 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"http://www.dtecta.com/files/GDC14_VanDenBergen_Gino_Math_Tut.pdf"}