{"author_name":"hanecci","type":"rich","url":"https://hanecci.hatenadiary.org/entry/20140325/p1","published":"2014-03-25 00:00:00","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140325%2Fp1\" title=\" GDC2014 free slides @ GDC Vault - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","provider_name":"Hatena Blog","title":" GDC2014 free slides @ GDC Vault","categories":["GDC"],"image_url":null,"blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","description":"http://www.gdcvault.com/free/gdc-14 Graphics \"D3D11 Software Tessellation\" \"Tessellation in Call of Duty: Ghosts\" \"Compute-Based GPU Particle Systems\" \"The Visual Effects of Infamous: Second Son\" \"Liquid Effects in The Last of Us\" \"Landscape creation and rendering in REDengine 3\" \"Realistic Cloud Re\u2026","height":"190"}