{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140326%2Fp1\" title=\" &quot;Moving to the Next Generation - The Rendering Technology of Ryse&quot; @ GDC2014 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","image_url":"http://www.crytek.com/sites/default/files/news_teasers/Presentation_Teasers_Schulz_GDC14.jpg","title":" \"Moving to the Next Generation - The Rendering Technology of Ryse\" @ GDC2014","categories":["GDC","GAME_GFX"],"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20140326/p1","description":"http://www.crytek.com/download/2014_03_25_CRYENGINE_GDC_Schultz.pdf","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","width":"100%","published":"2014-03-26 00:00:00","height":"190","version":"1.0","type":"rich"}