{"description":"http://gpupro.blogspot.jp/2014/03/gpu-pro-5-physically-based-area-lights.html","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140326%2Fp2\" title=\" &quot;Physically Based Area Lights at Killzone Shadow Fall&quot; @ GPU Pro 5 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20140326/p2","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2014-03-26 00:00:01","width":"100%","provider_url":"https://hatena.blog","categories":["PBR","GAME_GFX"],"height":"190","provider_name":"Hatena Blog","author_name":"hanecci","title":" \"Physically Based Area Lights at Killzone Shadow Fall\" @ GPU Pro 5","type":"rich","image_url":"http://4.bp.blogspot.com/-cMUc8HxmuR4/Uy-q1P147eI/AAAAAAAAAUE/k8yYG42jZN4/s1600/fig28.jpg"}