{"author_url":"https://blog.hatena.ne.jp/hanecci/","width":"100%","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2014-03-27 00:00:03","url":"https://hanecci.hatenadiary.org/entry/20140327/p5","description":"https://docs.unrealengine.com/latest/INT/Programming/Rendering/ShaderDevelopment/HLSLCrossCompiler/index.html","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140327%2Fp5\" title=\" HLSL Cross Compiler @ Unreal Engine 4 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","categories":["SHADER"],"author_name":"hanecci","height":"190","blog_url":"https://hanecci.hatenadiary.org/","title":" HLSL Cross Compiler @ Unreal Engine 4","type":"rich"}