{"provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140330%2Fp1\" title=\" &quot;Low-level Shader Optimization for Next-Gen and DX11&quot; @ GDC2014 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","image_url":null,"categories":["GDC","SHADER"],"provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20140330/p1","published":"2014-03-30 00:00:00","version":"1.0","author_name":"hanecci","width":"100%","height":"190","description":"pdf : http://www.humus.name/Articles/Persson_LowlevelShaderOptimization.pdf pptx : http://www.humus.name/Articles/Persson_LowlevelShaderOptimization.pptx","type":"rich","title":" \"Low-level Shader Optimization for Next-Gen and DX11\" @ GDC2014"}