{"title":" Thoughts about game lighting techniques in GDC2014","description":"About I wrote some thoughts about game lighting techniques in GDC2014. Memo Most games uses physically based shading (Cook-Torrance BRDF) with GGX as NDF. Killzone Shadow Fall (NDF : GGX) Ryse (NDF : GGX) inFAMOUS Second Son (NDF : GGX) The Order : 1886 (NDF : GGX) Unity5 (NDF : Normalized Blinn-Pho\u2026","author_name":"hanecci","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140405%2Fp9\" title=\" Thoughts about game lighting techniques in GDC2014 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","height":"190","width":"100%","type":"rich","published":"2014-04-05 00:00:00","blog_url":"https://hanecci.hatenadiary.org/","image_url":null,"provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20140405/p9","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","categories":["MEMO","PBR","GI","GDC"]}